AI Insights · Timothy · September 2022
Top 5 Superhero Games on Unified Platform in Africa, Q3 2022
Explore the performance of the top 5 superhero games in Africa during Q3 2022, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 Superhero Games on Unified Platform in Africa, Q3 2022
In the third quarter of 2022, the superhero games category saw notable trends in Africa. Here's a closer look at the performance of the top 5 superhero games on a unified platform, combining data from both iOS and Android. All data is sourced from Sensor Tower.
Marvel Contest of Champions
Throughout Q3 2022, weekly revenue for Marvel Contest of Champions fluctuated, starting at approximately $19K in late June and ending the quarter at around $7.2K. Weekly downloads remained relatively stable, averaging around 5.4K, with minor peaks and troughs. The game maintained a solid base of active users, starting at about 25K and ending the quarter with just over 20K.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE experienced significant variability in weekly revenue, peaking at approximately $6.2K in late August. Weekly downloads saw a downward trend, beginning at over 24K in late June and dropping to about 10K by the end of September. Active users also showed a gradual decline from around 132.9K to 118.9K over the quarter.
MARVEL Strike Force: Squad RPG
MARVEL Strike Force: Squad RPG's weekly revenue saw a slight decrease from $2.4K at the end of June to about $1.2K by the end of September. Weekly downloads were relatively stable, averaging around 2K, with a peak of 2.6K in early August. Active users fluctuated slightly, starting at around 2.4K and ending at 2.2K.
MARVEL Future Fight
MARVEL Future Fight's weekly revenue showed modest fluctuations, peaking at around $2.4K in late July and ending the quarter at approximately $1.5K. Weekly downloads varied, with a high of about 13.1K in early August and a low of around 5K in early September. Active users saw an overall increase, starting at around 114.7K in late June and ending at nearly 116K by the end of September.
Injustice 2
Injustice 2's weekly revenue remained relatively steady, averaging around $1K throughout the quarter. Weekly downloads were consistent, averaging approximately 2.7K, with a peak of 3.6K in late July. Active users remained stable, starting at about 7.7K and ending the quarter at around 8K.
For more detailed insights and data, visit Sensor Tower.